New in Version 3.17.7:
- Added support to import/export WebP images ( which is aimed to replace JPG/JPG2K/GIF/PNG images ).
- Now it's possible to write image importers/exporters using Java.
- The FBX mesh importer has been completely rewritten. Now it can load the tangent basis from the files which is specially good if you use the Unity engine.
- Fixed several bugs ( CS5 filters, problem closing the SBM exporter in 3dsmax, use shortest diagonal, dilation in the OS2TS tool, Optix error message with some GPUs, etc... ).
- Added a new experimental renderer based on the Caustic Graphics / Imagination Technologies's OpenRL ray tracing API.
- Added a new map type: the derivative normal maps ( which are aimed to replace old-school problematic tangent-space normal maps ).
More information and download on www.xnormal.net
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